Back to Search
ISBN 9781447127321 is out of print and is currently unavailable, alternate formats (if applicable) are shown below.
Available options are listed below:

Introduction to Computer Graphics: Using Java 2D and 3D (Out of print)

AUTHOR Klawonn, Frank
PUBLISHER Springer (01/18/2012)
PRODUCT TYPE Paperback (Paperback)

Description

A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications.

This easy-to-follow textbook/reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with extensive usage of example programs and exercises.

Topics and features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at the associated website http: //public.ostfalia.de/ klawonn/computergraphics.

This reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language.

Show More
Product Format
Product Details
ISBN-13: 9781447127321
ISBN-10: 1447127323
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
Edition Number: 0002
More Product Details
Page Count: 253
Carton Quantity: 32
Product Dimensions: 6.14 x 0.57 x 9.21 inches
Weight: 0.85 pound(s)
Feature Codes: Illustrated
Country of Origin: NL
Subject Information
BISAC Categories
Computers | Software Development & Engineering - Computer Graphics
Computers | Artificial Intelligence - Computer Vision & Pattern Recognit
Dewey Decimal: 006.663
Descriptions, Reviews, Etc.
jacket back

A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications.

This easy-to-follow textbook/reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with extensive usage of example programs and exercises.

Topics and features:

  • Provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination
  • Presents a practical guide to basic computer graphics programming using Java 2D and 3D
  • Includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling
  • Contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises
  • Supplies useful supplementary material, including additional exercises, solutions, and program examples, at the associated website http: //public.ostfalia.de/ klawonn/computergraphics

This reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language.

Show More
publisher marketing

A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications.

This easy-to-follow textbook/reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with extensive usage of example programs and exercises.

Topics and features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at the associated website http: //public.ostfalia.de/ klawonn/computergraphics.

This reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language.

Show More

Author: Klawonn, Frank
Klawonn-Univ. of Ostfriesland, Germany
Show More
List Price $49.95
Your Price  $49.45
Paperback