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3D Math Primer for Graphics and Game Development

AUTHOR Parberry, Ian; Parberry, Ian; Dunn, Fletcher
PUBLISHER A K PETERS (11/02/2011)
PRODUCT TYPE Hardcover (Hardcover)

Description

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

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Product Format
Product Details
ISBN-13: 9781568817231
ISBN-10: 1568817231
Binding: Hardback or Cased Book (Sewn)
Content Language: English
Edition Number: 0002
More Product Details
Page Count: 846
Carton Quantity: 4
Product Dimensions: 7.80 x 1.50 x 9.40 inches
Weight: 3.88 pound(s)
Feature Codes: Bibliography, Index, Illustrated
Country of Origin: US
Subject Information
BISAC Categories
Computers | Programming - Games
Computers | Software Development & Engineering - Computer Graphics
Computers | Recreations & Games
Dewey Decimal: 006.6
Library of Congress Control Number: 2010053535
Descriptions, Reviews, Etc.
publisher marketing

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

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List Price $140.00
Your Price  $138.60
Hardcover