Back to Search

Video Games For The Elderly: How can video games be made more appealing to the elderly?

AUTHOR Dordel, Christian
PUBLISHER Grin Verlag (12/05/2023)
PRODUCT TYPE Paperback (Paperback)

Description
Seminar paper from the year 2023 in the subject Computer Science - Commercial Information Technology, grade: 1,3, University of Hagen (Lehrstuhl für Betriebswirtschaftslehre, insb. Gestaltung soziotechnischer Informationssysteme), course: Senioren in der Digitalisierung, language: English, abstract: The elderly population is growing rapidly worldwide. This group is at higher risk for age-related losses in hearing, vision, mobility, and cognition. Video games have been shown to be effective in improving physical and psychological abilities of the elderly. However, there is limited research on how to make video games more appealing to the elderly. This paper addresses this gap by processing the first steps of the Design Science Methodology for developing an artifact that provides guidelines for creating video games that are attractive and usable for people aged 65 and older. The artifact is based on a literature review and the Design Science Research Methodology.
Show More
Product Format
Product Details
ISBN-13: 9783346983169
ISBN-10: 3346983161
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 44
Carton Quantity: 160
Product Dimensions: 5.83 x 0.11 x 8.27 inches
Weight: 0.15 pound(s)
Country of Origin: US
Subject Information
BISAC Categories
Computers | Languages - General
Descriptions, Reviews, Etc.
publisher marketing
Seminar paper from the year 2023 in the subject Computer Science - Commercial Information Technology, grade: 1,3, University of Hagen (Lehrstuhl für Betriebswirtschaftslehre, insb. Gestaltung soziotechnischer Informationssysteme), course: Senioren in der Digitalisierung, language: English, abstract: The elderly population is growing rapidly worldwide. This group is at higher risk for age-related losses in hearing, vision, mobility, and cognition. Video games have been shown to be effective in improving physical and psychological abilities of the elderly. However, there is limited research on how to make video games more appealing to the elderly. This paper addresses this gap by processing the first steps of the Design Science Methodology for developing an artifact that provides guidelines for creating video games that are attractive and usable for people aged 65 and older. The artifact is based on a literature review and the Design Science Research Methodology.
Show More
List Price $44.50
Your Price  $44.06
Paperback