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Designing Serious Games

AUTHOR Carstensdottir, Elin; John, Michael; Seif El-Nasr, Magy
PUBLISHER MIT Press (01/06/2026)
PRODUCT TYPE Hardcover (Hardcover)

Description
A comprehensive guide to the design and development process of games for impact.

Serious games--or games for impact--encompass everything from educational, therapeutic, and rehabilitative games to games for social, scientific, and cultural impact. While the field is flourishing, the practice of actually designing such games is not readily understood. Filling this gap, Designing Serious Games provides a comprehensive guide to the design and development process of this unique interdisciplinary field. The book guides readers through a user-centric design process that includes methods to define the game's goal, understand its target audience, design accordingly, and evaluate outcomes. Featuring diverse case studies, actionable advice, and incisive interviews with transformational game practitioners and industry leaders, this practical book is an essential resource for anyone interested in designing serious games.

  • Provides game design instruction tailored to the needs of serious games
  • Offers step-by-step activities and guidance on concept design, preproduction, production, and postproduction
  • Highlights industry perspective through interviews sharing real-life insights of development practice
  • Includes extensive exercises and case studies
  • Suits both students and professionals
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Product Format
Product Details
ISBN-13: 9780262049986
ISBN-10: 0262049988
Binding: Hardback or Cased Book (Sewn)
Content Language: English
More Product Details
Page Count: 370
Carton Quantity: 20
Feature Codes: Bibliography, Index
Country of Origin: US
Subject Information
BISAC Categories
Computers | Programming - Games
Computers | Computers & Technology
Computers | Video & Mobile
Library of Congress Control Number: 2025016544
Descriptions, Reviews, Etc.
publisher marketing
A comprehensive guide to the design and development process of games for impact.

Serious games--or games for impact--encompass everything from educational, therapeutic, and rehabilitative games to games for social, scientific, and cultural impact. While the field is flourishing, the practice of actually designing such games is not readily understood. Filling this gap, Designing Serious Games provides a comprehensive guide to the design and development process of this unique interdisciplinary field. The book guides readers through a user-centric design process that includes methods to define the game's goal, understand its target audience, design accordingly, and evaluate outcomes. Featuring diverse case studies, actionable advice, and incisive interviews with transformational game practitioners and industry leaders, this practical book is an essential resource for anyone interested in designing serious games.

  • Provides game design instruction tailored to the needs of serious games
  • Offers step-by-step activities and guidance on concept design, preproduction, production, and postproduction
  • Highlights industry perspective through interviews sharing real-life insights of development practice
  • Includes extensive exercises and case studies
  • Suits both students and professionals
Show More
Your Price  $84.15
Hardcover